Sony Pictures Imageworks releases Open Source Shading Language (OSL)
Jan 15, 2010 by CGP Staff
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Sony Pictures Imageworks released the Alpha version of its source code for OSL, its Open Shading Language.
Unlike previous shader languages, OSL assumes a rendering system that can perform ray tracing, and provides for natural global illumination and a demand for physical accuracy. All of which is significantly different from the assumptions made years ago when most of the current shader languages were first developed. The code is now available through Imageworks’ Open Source website.
Unlike previous shader languages, OSL assumes a rendering system that can perform ray tracing, and provides for natural global illumination and a demand for physical accuracy. All of which is significantly different from the assumptions made years ago when most of the current shader languages were first developed. The code is now available through Imageworks’ Open Source website.