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Redshift’s 2017 SIGGRAPH presentation

Redshift’s 2017 SIGGRAPH presentation

by Paul Roberts
October 27, 2017
Reading Time: 1 min read
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Redshift has posted a recording of their presentation at NVIDIA booth at this year’s SIGGRAPH conference. The talk discusses the renderers increase in popularity, improvements in performance and touches on many key features. Watch it on YouTube.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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merkvilson
8 years ago

Redshift – Its speed and quality is truly spectacular.
It’s always stable and capable of rendering extremely heavy scenes with tons of geometry. RS has no limitations like other GPU renderers because it ships with the variety of production-ready features and techniques that makes it the best GPU render for every 3D Designer.

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superrune
8 years ago

♥ Redshift ♥

Reply
Steve Green
8 years ago

I love it.

Because I love it so much it frustrates me with the little gaps like no direct Fume/Phoenix support other than via openVDB or visibility tracks, third-party noise maps.

And I wish they’d give an indication of when the particle tech is going to make it into Max – presumably that would help with point shaders for Phoenix.

It *is* great to use, but it does still have some holes.

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Waqas
8 years ago

Redshift is so fast that by comparison all other renderes should be identified as Blueshift…

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