Redshift has posted a recording of their presentation at NVIDIA booth at this year’s SIGGRAPH conference. The talk discusses the renderers increase in popularity, improvements in performance and touches on many key features. Watch it on YouTube.
Redshift has posted a recording of their presentation at NVIDIA booth at this year’s SIGGRAPH conference. The talk discusses the renderers increase in popularity, improvements in performance and touches on many key features. Watch it on YouTube.
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Redshift – Its speed and quality is truly spectacular.
It’s always stable and capable of rendering extremely heavy scenes with tons of geometry. RS has no limitations like other GPU renderers because it ships with the variety of production-ready features and techniques that makes it the best GPU render for every 3D Designer.
♥ Redshift ♥
I love it.
Because I love it so much it frustrates me with the little gaps like no direct Fume/Phoenix support other than via openVDB or visibility tracks, third-party noise maps.
And I wish they’d give an indication of when the particle tech is going to make it into Max – presumably that would help with point shaders for Phoenix.
It *is* great to use, but it does still have some holes.
Redshift is so fast that by comparison all other renderes should be identified as Blueshift…