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Modo News

4

Renderers

Redshift 2.0 released

Redshift Rendering Technologies has announced the release of Redshift 2, their GPU based biased renderer designed to run exclusively on NVIDIA GPUs. This update introduces integration with 3DS Max in addition to existing support for Maya and Softimage. Support for Houdini and Cinema 4D is also expected later this year. Other significant features include: (more...)
Comments (4) | Posted Tue Jul 5, 2016 | source: Chris McMahon
6

Plugin News

Character Box now released

PSOFT has released Character Box, a new animation plugin for Modo that includes a modular rigging system for bipeds or multi-limbed animals, muscle simulation, the ability to generate weight maps using polygonal meshes, and a library system for organising and re-using rigs, motions and more. The main features include: (more...)
Comments (6) | Posted Wed Jun 29, 2016 | source: PSOFT

Software

Modo 10.1 released

The Foundry has released Modo 10.1 introducing a new procedural modelling system with the following features: (more...)
| Posted Wed Jun 15, 2016 | source: Jason

Plugin News

SyFlex for Modo released

SyFlex has released its cloth simulation software for Modo. The plugin allows to animate cloth objects as well as many types of soft bodies, such as tires and balloons. More on SyFlex's website.
| Posted Tue May 10, 2016
1

Resources

Star Wars Model Pack

Video Copilot has released a free Star Wars model pack designed to work inside of Element 3D for After Effects. The pack includes an X-Wing, BB-8, Lightsabers, and more. You can download the model pack from the Video Copilot website.
Comments (1) | Posted Fri May 6, 2016

Plugin News

SyFlex for Modo on the horizon

The cloth simulation software is being ported to Modo and a few preview videos have been available on SyFlex's Vimeo channel. More on The Foundry's forum.
| Posted Fri May 6, 2016
4

Modo

Modo 10.1 to offer procedural modeling system

The Foundry has announced that the upcoming 10.1 update for Modo will introduce a procedural modeling system that will significantly improve the software's modeling workflow. According to The Foundry's Shane Griffith, the main goal of the upcoming 10.1 release is to build a better modeling stack approach within Modo. The new system is being developed to support presets, third-party development and a nodal relationship graph as well. (more...)
Comments (4) | Posted Wed May 4, 2016

Tutorials

Modo to ZBrush workflow

A series of tutorials by Henning Sanden and Morten Jaeger that offer an in-depth look at how to create characters using Modo and ZBrush. Topics covered include optimizing Modo for modeling, concept sculpting, efficient retopology, production ready UV mapping, UDIM workflow, doing fine details in ZBrush, setting up a displacement map in Modo, etc. The entire series provides 11.5 hours training and is priced at $70. More on FlippedNormals.
Add Comment | Posted Wed Apr 13, 2016
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Latest Videos

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